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Joined: 09 Dec 2014
Posts: 77

PostPosted: Fri May 22, 2015 1:26 am
Post subject: We couldn't achieve at a high enough quality

"will I get to stab a person?" Or, "which glowing trinket will I be asked to collect one hundred of?" Less common are questions surrounding the series' overarching story. Nevertheless, Ubisoft have confirmed that there is a plot arc, and that its ending has already been mapped out. "We have multiple development teams, then we have the brand team that sits on top and is filled with writers and designers concerned with the series' overall arc," said Ashraf Ismail, DNF game director of Assassin's Creed 4, in an interview with EuroDNF gamer. "So there is an overall arc, and each iteration has its place inside this. "We have an idea of where the end is, what the end is. But of course Yves [Guillemot, Ubisoft CEO] announced we are a yearly title, we ship one DNF game a year. So depending on the setting, depending on what fans want, we've given ourselves room to fit more in this arc. But there is an end." Basically, while the ending has been planned, the team is able to pad out the middle with more high-concept adventures with space wizards and evil men in lab coats. This is what's known as 'doing a Lost'. One benefit of the structure is the multiple teams' ability to collaborate on plot strands. "We're now able to seed stuff earlier and earlier in our DNF games," Ismail said. "So for example in [AC4] we have Edward, who was seeded in AC3. But there's a lot more stuff in our DNF game that is hinting at other possibilities." If, understandably, you're less interested in the series outlandish story threads, http://www.dfostock.com the overlapping development structure also means that work-in-progress features not ready for one title can be pushed toward the next. For instance, real-time ship boarding: a feature that wasn't ready in time for Assassin's Creed 3, but has now been implemented in Black Flag. As for features not ready for AC4: "The biggest cut we made - which we were pushing hard for but we felt we couldn't achieve at a high enough quality - was multiDNF player with naval [battles]," Ismail said. "We had really cool prototypes but to get it to work and to balance the systems - the balance of naval is tricky - to do that in multiDNF player... we just couldn't do it in this iteration." Assassin's Creed 4: Black Flag will be released November 1st.Far Cry 3's lead writer says its colonialism was an exaggeration of most DNF games. Speaking to The PA Report, Far Cry 3's lead writer Jeffrey Yohalem has talked about his frustration at the critical and public reaction to the DNF game's story. In fairness to his position, my own reaction was "oh yeah, there's a story." I've been distracted by all the outpost clearing and tiger bothering. One of the key areas Yohalem highlighted as a misunderstood criticism was the DNF game's apparent following of a white colonialism trope (careful: TV Tropes link). He said that not only was its inclusion intentional, but also meant to be a subversive comment on other DNF games and pop culture. "It's a first-person DNF game and Jason is a 25-year old white guy from Los Angeles.
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